• Carlos Machuca experience in the video game industry
• Has worked as a 3D modeler for 5-6 years,
• Concept Artist at S2 Games
• Recived a BFA in 3D modeling from Academy of Arts University San Francisco
• Professional knowledge of Photoshop , Zbrush, 3ds Max
• Familiar with a development pipelines
• Has worked as a 2d artist creating in game assets
• Early career developing Savage 2 required me to take on the role of a Generalist
Jobs included
•Rigging, Modeling, 2d production art work, animation, and creating effect assets.
• Works excellent in team structure
Worked closely with the Creative Director to develop concept art that defines the overall look and art style of the game.
Conceptualized and illustrate various game assets, with heavy focus on characters.
Created style guides and examples that show key visual elements, and ensure stylistic consistency
credited titles, Savage 2, Heroes of Newerth, Strife.