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Carlos Machuca
Carlos Machuca
Concept Artist|losmachuca@gmail.com
Livermore ca, United States

Summary

• Carlos Machuca experience in the video game industry
• Has worked as a 3D modeler for 5-6 years,
• Concept Artist at S2 Games
• Recived a BFA in 3D modeling from Academy of Arts University San Francisco
• Professional knowledge of Photoshop , Zbrush, 3ds Max
• Familiar with a development pipelines
• Has worked as a 2d artist creating in game assets
• Early career developing Savage 2 required me to take on the role of a Generalist
Jobs included
•Rigging, Modeling, 2d production art work, animation, and creating effect assets.
• Works excellent in team structure

Skills

Concept ArtIllustration3D ModelingTexturing

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush

Experience

  • Senior Concept Artist at Gree International
    San Francisco
    November 2016 - April 2017

    Worked closely with the Creative Director to develop concept art that defines the overall look and art style of the game.

    Conceptualized and illustrate various game assets, with heavy focus on characters.

    Created style guides and examples that show key visual elements, and ensure stylistic consistency

  • Artist at S2 Games
    United States of America
    December 2005 - September 2014

    credited titles, Savage 2, Heroes of Newerth, Strife.